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Aww, thanks so much! I appreciate it. I hope the music serves you well. :)

I've spent some time listening to all the loops and I have to say that the length is almost perfect to score mobile or cross-platform games because the sizes of the files will not blow out the binary size of your game but they loop seamlessly. Really good work for use in a post-apoc that may target mobile devices. Most games, you look at the binary resources and realize the audio/music takes up 50% of the space. So these files occupy just enough space to give you an unforgettable score but don't run out to much more than 100K in many places. Compressed under Unity after import and they end up so small they barely require any space.