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Thank you so much, I appreciate that a lot! I can certainly share a bit about how I wrote these pieces. My first step is always the pre-compositional process. I try to come up with a complete idea for my music and what I want it to sound like. This involved coming up with the type of game I was writing for, the purpose of the music in the game and then a very detailed description of what I want the music to sound and  feel like. Then I'll try to come up with and plan out a harmonic progression that matches the description of my music, I usually just feel that out by ear a bit. Then once I complete the plan I get to writing. I wanted some consistencies in these pieces so they sounded like they belonged together, so I used a lot of the same synths and kept the piano kinda similar. For the piano part, I didn't want it to just be like blocks of chords, I wanted them to melt together and be more blended. I treated the piano part as separate lines with each changing at it's own timing. For example, what I mean is like the base piano note moves to the next every 7 beats, then another line moves every 5, another one changes notes every 3 beats, every 2 and so one. This layered approach made for a result that was very blended and slowly changing. It also makes the moments when they do line up and play a single chord more impactful and the blended harmonies are more interesting than if there were played completely separated, however no chord is so off key from another chord that it becomes super dissonant when they overlap. Once I had the piano done I picked appropriate synths and got to work and putting a melody over the piano. Both the nigh and day themes followed a similar form where I had the ambient piano + some synth type stuff over it. Then around the middle of the piece there is a more concrete melody with stricter harmonies that don't overlap like the piano did. Then the piece ends with a fade out of a repeated melody and an increase in reverb. The layered piano party in the beginning contains fragments and intervals that end up becoming the more concrete melody later in the piece. This approach of writing fragments that then reveal themselves into a melody helped with the ambience as well as to give the piece a feeling of rising out of the ocean, revealing itself and then seeping back into the depths. Once I was done composition-wise, I got to work on editing, mixing and mastering. For me the biggest part is mixing, this is where I take a lot of my simpler sounds and process them with effects to both make them more interesting, jell them together and to bring to life my vision for the piece. A lot of my sounds I leave simpler on purpose during the compositional process because I know exactly what plug-ins I want to put on them. I like to use a lot of plug-ins made by SoundToys, I also used this Doppler plug-in on many things, like the high synth part that comes in on the beginning of, and the moon above, which gave it a very cool sound to it. I try to get a good mix of pitch content and sound design.  I don't know your level of sound production but if you are beginning I'd say the most important things to focus on are volume balance, panning and EQ. You can automate all of these as well, for example if you have an instrument track that is too loud in one section and too quiet in the other, you can automate the volume so it is lowered and then increases over time. Panning and EQ help each instrument have their own space in the mix and clears up the mud. Use EQ to great rid of unwanted frequencies, this can be automated as well. For example, if you have a piece that begins with solo guitar, you want the full frequency range of that guitar however, lets say a bass guitar comes in, now those lower frequencies will clash and muddy up the mix. So you can automate a high pass filter on the EQ and get rid of the bass on the guitar, it'll sound weird on its own but it'll sound great with the bass. It' important to train and use your ear. "Just use your ear" doesn't sound like good advice, and it surely wont give you good results immediately if your ear isn't trained. But the more you train your ear, use reference tracks, and the more you mix things, the better you'll get and the better your ear will be. If you want tips on how to train your ear I'm more than happy to share. For mastering, I can hardly say I do all to much on my own. I use Ozone 9 which has a mastering assistant tool that will do pretty much most of it for you and come up with a solid mix. I'd say it's still good to learn how to master before you rely solely on that tool, and it is important to know how to use it properly/what settings on the ai to use so it comes out right. I'll still tweak it on my own sometimes before finishing it up. I could go into a lot more detail on all of this but I've already probably wrote an overwhelming amount of information. I hope this was somewhat helpful, if you want more details on any of this feel free to reach out on discord and I'd be more than happy to chat about it on a call. This offer goes out to anyone else who participated in this jam as well if anyone else happens to read this comment. My educational background is in audio production and composition so I'm more than happy to share what I know about it. There are also a lot of great resources online, iZotope has a lot of videos on mixing and mastering on their YouTube. It typically uses their software but the skills can translate to whatever software you have, there's a lot of other content by other people too.

If you want to add me on disc, you can find me on the Lone Rabbit disc server and add me through there or just add my username directly, Captain Shafty#6517. If other people are interested we can just chat in the Lone Rabbit disc server.

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Wow, this is fantastic! I copied this response so I can refer back to it later- hope that's okay! The thoroughness of your creative briefs is impressive, and I can't argue at all with the results. I really like your description of how you "melt" your harmonies together - I want to try that approach. Regarding mixing and mastering, I would definitely say that I'm an amateur without any formal training. With what I've been able to teach myself, I feel confident in my abilities to automate volume and in finding and eliminating unwanted frequencies, but I need to start working on automating my EQ. Panning is a tool that I underuse and need to spend more time thinking about it and understanding the nuances of it. I wish I knew more about sound design and how to use different plug-ins - I try to pick the sound out before I compose which is maybe not always the best approach. I didn't know there were tools to help with mastering - this has always been an enigma to me that I basically just feel like I make up every time. I am definitely going to check out those video resources you mentioned! Thank you so much for taking the time to write such a detailed response. I have your comment saved so I'll make sure to reach out on discord if questions arise! Thank you so much!