Really glad rebellions are no longer a game-breaking issue! Glad I could give this one a try.
My experience has been generally pleasant, with the issue being some minor bugs and a major one.
- Some commands seemed to not work at random times, particularly the moving and calling commands.
- Moving command consistently refused to work under Lanitir, it would still refuse to work in other cities at random times.
- I seemed unable to influence characters with 3 districts in a city. This seems intentional, as no character in my games ever owned a full city, but I thought worth mentioning just in case.
- The hidden PoI featuring a battle refused to let me actually fight the battle with some characters. I tried first with a thief and then a mage, not sure if that is important or not but it was not until I slipped in an assassin that I actually managed to fight the battle and retrieve the forgotten knowledge.
- Sometimes, when moving, characters would jump from one point of the map to the other even if there was no connection (Hidden PoI > Vokar/Salin directly with no in-between travelling). I managed to induce this by ordering my agents to move from said hidden PoI to said other ends of the map.
Since the game is just a prototype and there is not much to do otherwise I tried to just play it until conclusion, it was surprisingly quick once the "rebellion spiral" is out of the picture.
Good work overall, I am sure it must have been difficult to implement all these mechanics. Goes to show you how unrealistic Josh's expectation was.