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Really amazing work with the last couple updates! The little decorations add a lot to the experience and the tutorial is portion feels pretty effective now. Lots of new content I've never seen before! Took me a little while to figure out the "coolant balancing" puzzle room but very happy to see interactive elements like that.

Does the "tower of elevators" section have any guides? I don't know when I'm suppose to go up/down or what elevator to talk. I managed to get through it but it felt like I just brute forced it.

Keep it up! This game has so much potential it's crazy!

Thanks!

The "tower of elevators" has doors arranged as they are on the map, if you came from the left and want to go up, you need to turn to the left when you're entering the place (best to draw it on a piece of paper to grasp it) and check all floors where the doors are. For the standard rules, there is no guidance.

I just realised that I could add a door direction device on the back of doors! Then the flashing icons would point to where a given door leads to. Could be useful in other planned zones.