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Tackling new gameplay i see. Interesting. 
Empty gun needs to do dryfire sound when attempted to shoot.
it is possible to get pushed down from last building if you sand close to the edge where hands spawn.

last 2 enemies need to have some kind of visual  or audio feedback when hit. twitching, roaring, whatever.

I enjoyed it, good job man.

Ah like a click sound when the clip is emty, i am not a gun expert.


Before release i did find that you can get pushed off but that's only possible if you start from the previous save (so the player talks before dunka spawns), and because your off and dunka dosent despawn you can just shoot him infinitly and finish the boss way faster, interesting (so far i havent seen anyone clip off)


and yeah, hit indicator for boss 2 would be really helpful and make his health less, because that can take minimum 2 mins and up to 10 mins for people


i tried a lot of new things with this game

It is noticeable that you tried new things, and  the game was interesting and good.
Nice job, mate, keep it up!

Thank you, i will keep trying new things!