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(+1)

Music was nice
Enjoyed the way the character icons changed when "blood" levels changed
Liked the feel of Commandos (Behind Enemy Lines 1998) and Valkyria Chronicles (2008), love both those games.
The overall feel was pretty good.

I noticed some small spelling errors dotting the place. Most noticeable was moveing (should obviously be moving) on the info on how to use the map.
The AI pathing was off at times, with characters pushing each other around rather than walking wide, even pushing someone out of cover.
They also never seemed to shoot unless shot at first or I clicked to shoot.
Marker to show facing took too long to jump up.
When selecting multiple units and moving I would have preferred the facing to rotate the whole group rather than each person in the group, meant I couldn't have the line facing out, sometimes they would face each other.

Also, not sure if I got this wrong. But I was sure the info told me fatigue was the blue dots on the left, but seemed to be based on the green dots on the right.

Map scale is also off. According to the scale they walked about 150 km in a day... not feasible. I just got interested when looking around the map and it was a cool thing, but it's just not right.

thank you for playing UW and for the feedbacks!
while most of what you said here is till valid, please note that itch version is an old version of the game. We have contacted support to increase file size limit but haven't gotten anything back from them for a while now.

You can play the new update through Steam free demo. I know Steam isn't an option for some people, so we might upload it in some other link if Itch support doesn't reply soon.

Sabata Campaign seems too hard, and how to spend skill points?