I think now need to set out how to address points 1-7 of "Defeating Evil" in my Macross rpg in a clearer or more direct manner, especially 4 and 7.
Viewing post in Plots and RPGs
As a fun aside: A version of "Overcoming Evil" where the GM brings out the prep for step 4 and the players flip it or don't change tactics and keep on bulldozing through?
Die Hard.
So, like, the plot can work without a full reversal, but that usually means heaping on the pain, and making it obvious.
Darkest Dungeon and Torchbearer know this.