Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This game is undoubtly gorgeous, that's clear, but, it still have some flaws:

 What I struggled the most was with the controllers and the level design, at one point I literally wasn't able to get through because I coudn't jump! (At the mouse and the bridge stuff)

 And also at that part it was soooo hard to get through, and not necessarly bc of the difficulty, (wich, I think it's just right for a game like this) instead for all the times that i saw myself falling off the stage, it was just so odd and felt a litle bit like artificial difficulty, it was not that i couldn't get through the level fast because i was bad at the game, instead because I was falling on an edge that i didn't even saw in the first place, there was no way to avoid some falls, and I think that is a problem, I should be aware of my surroundings in order to get better at the game.

 also i got a lot of input lag, i'm not sure if that was because of my computer or the cable that I used for my xbox controller, but I got lag and the game just didn't felt all the smooth that i'll like, (ik this stills as a prototype but deffinetly something to have in mind)

To wrap up I would like to say two things: 

First: Congratulations, seriously, this is an amazing job and it has a lot of potential that i deffinetly want to fully enjoy in the future

and second: This is a game. give more focus at the things that makes games fun in the first place: playability, mechanics, movement, level design, UI design, etc. I say that bc i see the visuals so pullished and not that level of care at the "gaming" stuff. 

Deffinetly lovely, looks fun, I want to play more, keep going, cheers <3

(+1)

Thank you! This is very helpful feedback!