i really want to like this game, i think its use of gravity changing mechanics is unique, and i've never seen it much before, but unfortunately, i just can't enjoy this game past the first level, the level design is way too precise for how much acceleration you have when changing gravity, you seriously fall like a brick, but the level design is way too strict to complement that
i don't mind the story being short, as it's really only used to explain the why the latter half of the game is just harder versions of the original levels, but it just feels like padding when actually playing them, especially because again, the level design simply doesn't work with the controls
i was only able to beat bryce mode because of pause buffering, as you are still able to switch your gravity while paused, but it just still wasn't very fun
there weren't many interesting mechanics outside of 4 way gravity switching, and the timed platforms are annoying, especially because they're used so often with the moving orbs, meaning if you don't time your landing on the platform perfectly, the orb will be in your way for too long, and you die, unless you constantly mash away and back towards the platform to reset the timer (which was also inconsistent due to how great your acceleration is when switching gravity, and so i really only did this trick while pause buffering)
this game had an interesting concept, but simply didn't go deep enough with it to make interesting mechanics and obstacles, and was overall executed poorly
i really hope this game gets updated to fix these issues, but as of now, i wouldn't recommend this game, it's too inconsistent and fast for how precise it is, and the second half the game just feels unnecessary and lazy, with nothing really rewarding at the end