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Journey Started: The use of the glockenspiel in the arpeggiated pattern feels like dancing stars which is great imagery. You have such a unique chord progression that I think you should be commended for since it meanders like an adventurer might wander on a journey, with many different ups and downs. There really isn’t any part that feels exactly the same, even though I think that it loops somewhere (I couldn’t pick it out though!).

Peaceful Sunny Day: This is a very peaceful track and the marimba and doubled synth feel like they are gently rocking me on the sea. The melody in the guitar fits thet bright vibe. I wonder if you have the velocity turned up on that track because the hits seem to maybe borderline on being a little too harsh. If they were softly plucked, I think you would preserve the brightness while allowing for more gentleness. The melody itself is well-written though!

White Visitors: I think it’s creative that you are thinking about adaptive music in your soundtrack because smooth transitions in an unexpected fashion is what sets video game music apart from linear media. I like the change to the short string pulses for the melody because the sound almost sounds like a sound a seagull would make.

Moonlight on the Sea: The woodwind melody line, high string pads, and the harp feel calm and relaxed in a way that fits a night theme well. The bass feels like it is moving a lot and I wonder if sporadically using longer bass lines would add to the slower pace and tranquility? I really like the chord progression you used for this theme!

Slimy Tentacles: In this version, it makes a lot of sense for the bass to be moving more. I really like when the percussion picks up speed into 8th notes which adds more energy and drive to the track.

Blessing of Faith: The first part feels like we are in a cave with how echoey it is and how your harmony draws parallels to the Mount Moon cave theme in Pokemon Red and Blue. The cymbal then feels like we are opening into light, and then I agree that it feels much happier afterward. I wonder if crescendoing into that new section would help make the transition feel a little smoother? I’m so happy the girl’s father was saved! I like that you were thinking of all the elements that would be needed in your soundtrack to be game-ready. Well done and thank you for sharing!