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(+1)

ok first of I think this game has some pretty insane potential, I love the graphics and it runs very smoothly on my low powered laptop. 

the concept of the game is very appetising for anyone interested in spaceflight which is the main reason I purchased the full game.

though I do have a couple of suggestions from a gameplay perspective.

ok, so as soon as you hit play you are thrust into the main part of the game, im not going to lie it took me about three saves to work out how to play, so my first suggestion would be a tutorial telling people how to play, or even just what the buttons do. nothing fancy just something to point new players in the right direction

secondly I brought all the basic upgrades enough to build my rocket and launch,  I had about 4 blow up before making it into space, thats fine by my I play ksp alot so im used to explosions but you dont get any indication why the rocket exploded, was it engine failure,  structural failure?  I understand if the failure is due to a luck system but personally I would like to see if any specific part of the rocket isnt working ie if you put a large fairing over a small engine/fuel tank, or your engines dont have enough thrust to weight ratio to get up. 

one of the things that I think would make this game feel more complete would be more real life inspired launch sites, so far you only have kennedy space centre,  it kinda doesnt make sense the way you can build your factories in Europe but can only launch in america, it would make more sense only having factory locations near the launch sites.

one thing I couldnt work out is employees, you start with  45 , you can have a max of 250 and a min of 1. so I tried launching with full staff and with min staff,  I couldnt see a difference, I cant see any pros of having more staff or any cons of having less, is this going to be fleshed out in future updates?

A nice addition to the game would be payloads and contracts, being able to choose what to take up to space and how much to charge etc for example space x launch supplies to the ISS every few months and that was their bloodline when they were still growing, it would be cool to be able to do something like that, and different orbits, so if you are just starting out you will only be able to deliver to low earth orbit but as you advance you can build more power powerful rockets to take payloads to geostationary orbits for more income.

thats all from me now, sorry for such a long comment but just wanted to give you my honest opinion while its fresh in my mind, I look forward to seeing this game grow, this comment is just my opinion, others will have different thoughts and ideas but I hope I helped in some small way :) 

Wow. Thanks for this amazing comment!

Most of your suggestions are already on my todo for the next few updates. For example, the next update (0.1.9) introduces new employees system, so you can apply some employees to factories and then module build speed is based up on the employees, you have applied. 

Contracts and orbit choose option will come with the update 0.2.0. With this update the rockets also will have they own requirements, so no more blind rockets build :D

For the factories placing on the earth - I will not touch it in the near future, but someday I will make some sort of company unlock tree, that gives you some options on country unlock and also new launching pads unlock! 

To sum up - thank you for trying out my game. I will care about the new players, adding some tutorials to the game. 


Cheers,

Denis