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Hi Steamy! Thankyou for reporting bugs in 0.6.9!

- NPC interaction bug should be fixed
- Portals not working for Verge/Gen has been fixed
- I'm not sure what causes the invisible enemy bug but it's being investigated
- The wave fight bug is tied to an 'Out of bounds' check that removes enemies if they somehow get behind the electric pillars or fall beneath the floor. This was a failsafe to prevent a softlock during waves if one enemy is unreachable, but in the current build it's too close to gameplay. We are considering better fixes.
- Weird friction on slopes should be fixed
- I haven't downloaded the game from the itch client before, I'll have to check that out and see how it's handling the .rar differently.
- Hornet and other looping sound bugs should be fixed
- Clipping and visibility issues is being worked on
 
If your able to load the debug stage and not the normal levels, it is likely performance related. We do unload enemies that are off-screen now and have simplified AI checks to reduce the load on the CPU/GPU, it may still be a bit intensive while we optimize further.

Thanks for the reply!

Glad to know reported bugs are being fixed, thank you.

I whole heartedly thank you for taking the time to respond in person; I understand how busy you must be. Thank you.