Completeness - 3, Aesthetics - 3, Fun - 3, Innovative - 3, Scope - 3, Roguelike - 4
Poor Timmy.
Congratulations on the submission. I had fun trying to rescue Timmy. I noticed quite a few "quality of life" improvements to this game, which is going to stick with me when doing any fooling around on my own experiments. I liked that everything was auto-equipped, and that doors / ladders were auto-navigated. The torch was a neat idea.
Being a roguelike, I was only wishing for any kind of weapon stats so that I could see / "feel" empowered by the pipe vs. the wrench for example. But that's a minor observation.
Great work!