Not a lot of progress so far, you know, Christmas and all that. Think I'll be implementing a few types of enemies, some more items, and then I'll be focusing on creating the "campaign"(maps, npcs and dialogues, etc) as fast as I can. I haven't advanced much these last days, but here's a few screenshoots anyways.
Yep, that thing in the first shoot is a slime. Just fixed some memory management stuff and added lights to characters. Not very exiting :p. Just as a side note, this lighting stuff does increment the number of drawcalls quite a lot, I may add an option to disable it.