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(+6)

Why, RPG Design Patterns, of course. It described a language for reasoning about tabletop RPGs, and evaluating their design in terms of how each mechanic helps achieve certain desired effects. And hey, cute diagrams!

Seriously, this book single-handedly changed the way I view game mechanics, and its echoes can probably be seen in my pet rule system to this day, many years after I first read it. Can't think of anything better to recommend.

(+1)

I haven't looked at that book in a long, long time. But it really did change how I think about game design as well. I still sometimes sketch out the mechanics of a game to see how everything relates to everything else, like in the diagrams in that book.