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Tried a few levels. Wonderfully polished, but the gameplay is frustrating. It's compelling enough to try to find the optimal route through each level, or to cover everything while avoiding enemies and collecting the cherries, or to do it all at my own pace... but the combination of the need to keep moving, the enemies that always catch me off guard, and the need to avoid stepping on a space twice is just too much for me. I feel like the fast-paced nature of the action might be incompatible with the slow-paced nature of the puzzle. Or maybe it's just that I can never take a break to think.

thanks for playing. while staying on the move and getting the trinkets and such is rewarded with higher end-stage ranks, the only thing strictly required to progress is painting the target % of tiles without getting a game over. stepping on a tile twice outside of the bonus phase also isn't punished in any of the demo's stages, so stepping off the perfect path to nab an item or dodge enemies is very often fine even if you want to keep the power high - perhaps this is something that needs to be better communicated. i will be looking into this.