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(+1)

Thanks for the feedback!

Oh man im sorry, i should remove the multiplayer button for now instead of just greying out the font. Currently i have no server for some mp action and i was also focussed on other systems. Last time i tested it, there were quite a few problems for syncing multiple players, so this whole part is on hold for now.

Regarding that jitter, its worse than you think: 

The hitboxes for hover/click events jitters even more than the rendering, good thing the player wont see that. Since movement in general seems to be a common theme among the bigger issues at the moment, i will also put the jitter in that category when looking at how to fix and improve things.

Im still waiting for more audio stuff myself. My brother made all these, but its nice to hear that you like the squealing of my nephew (not even a year old and hes a voice actor!). Similar story with all sprite business, im still missing a ton on that front because of time constraints. Tile details will become more later on, the flowers and the little stones in the mines were just a test for now. Im also planning on giving walls the same kind of love once i figure out how to do them properly in all contexts.

DD 49 will be the day of plentiful loot and more fluidity!