Your animations are as beautiful as always and the UI looks great too.
I'm not the biggest fan of timed puzzles but this didn't feel overwhelming, I think the level design introduces concept very well.
Thanks for playing!
For timed puzzles, you mean the last 5 levels? I'm trying to be careful to not turn the timed puzzles into action-y levels, so the timers are there to make certain solutions impossible rather than challenging the player's reflexes. Like mentioned at the start the levels are not polished, I could give them a balance pass.