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Your animations are as beautiful as always and the UI looks great too. 

I'm not the biggest fan of timed puzzles but this didn't feel overwhelming, I think the level design introduces concept very well. 

Thanks for playing!

For timed puzzles, you mean the last 5 levels? I'm trying to be careful to not turn the timed puzzles into action-y levels, so the timers are there to make certain solutions impossible rather than challenging the player's reflexes. Like mentioned at the start the levels are not polished, I could give them a balance pass.