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Missing MF.dll and MFPlat.dll

Has the same issue with Shipwreck game, so it might be something on my end. What are you using to build this?

gamemaker:studio2, from a quick search it appears it might be a windows n edition issue. maybe check this page out, let me know if any of this helps.

https://www.reddit.com/r/PleX/comments/63tw0j/windows_10_pro_n_mfplatdll_missing...

(+2)

Ok great, that was the problem. I had Windows N (to avoid a lot of the MS cruft). Here is the instructions that actually fixed the problem for me:

https://support.microsoft.com/en-us/windows/media-feature-pack-for-windows-10-n-...

Might want to hold onto that in case others have the issue, because it took some digging in the MS cesspit to find the right answer. Anyway, here is my thoughts as I play through the game:

  • Style is excellent. Feels like discovering some sort of obscure PS1 gem.
  • Tutorial text moves way too fast. It explains something, so I try and look at the screen to take it in and get my bearings. At which time its already moved onto the next chunk of text. I'd make it so that the tutorial text only goes to the next segment when people click. Or better yet, when they prove they understand the concept being presented by executing it. I know making an interactive tutorial might be too much work, but it's something to consider.
  • I was a little unclear if the "targets" on the ground were good or bad. I assumed they were bad, but then when something fell on my and hit me, it looked like I got a power up.

Anyway, I really fucking stink at these sort of games hahaha. It was fun, I'm gonna send it to some of my friends who are really into this sort of thing.