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(1 edit) (+1)

So far I have played two versions (I don't remember the first one I played but it was a few months back). This game seems like it could become something really cool, but it currently isn't there yet. Keep at it and you'll have something great. Hope you like lists, because I sure do.

Some positive aspects worth mentioning:

  • The weapons' 3D models are very nice and detailed, as is the tank's.
  • The gameplay itself is fun.
  • Getting to change units' equipment is nice, allows for more personalization.
  • Getting to camp is interesting, though the towns are close enough that there is never really much need to do so.
  • Interesting maps for the story missions.
  • Cute supporting characters.

Some negative aspects worth mentioning:

  • Currently only two guns: "bolt-action rifle"s and "pistol"s. MG08s are available for manning in some missions but you can't relocate them nor can you take one or acquire your own.
  • Enemies tend to throw their grenade even if they get downed while throwing it (I think at least, though I might be mixing that up with the older version I played).
  • No trading system - if you want a piece of equipment you have to get lucky and find it.
  • Rations are consumed automatically while traveling, making it difficult to keep any on you especially since you only have what you start with (which isn't much) and what you find.
  • Can only dig trenches while camping, cannot rotate trenches (to my knowledge).
  • Cover system is finicky. At times it is unclear what you can and can't shoot over. Characters don't seem to like poking out from around the corner to shoot.
  • Camera controls are lacking, can't freely angle it up/down more. Zoom doesn't actually zoom, but rather brings the camera closer to the ground.
  • Character models could use some improving IMO.

A few quibbles that I would like to list:

  • I'll get this one out of the way. The use of "clip" in weapon descriptions - while the rifle and pistol could use clips to reload, the rounds are still held in a magazine. For the most all-encompassing word I would suggest "capacity."
  • This might just be a design decision but the main character seems excessively massive compared to the supporting characters.
  • The weapons' icons, portrait display, and in-game display not matching.
    • Rifle
      • When Katya has a rifle her portrait seems to show her with a Garand, which is not a bolt-action rifle and holds eight rounds, not five.
      • In-combat the model is a bolt-action rifle. Maybe a Mosin-Nagant.
    • Pistol
      • The icons and portraits seem to all show what looks like an M1911, Browning Hi-Power, or similar.
      • In-combat the model is very clearly a Mauser C96.
      • Worth mentioning is that M1911s, Browning Hi-Powers, and Mauser C96s all have different ammunition capacities.
  • Character sheets do not have a comprehensive stat list, which would be a pleasant convenience.
  • Unclear range and accuracy values on weapons when viewed in the menus.
  • Pistols and rifles do the same amount of damage (IIRC, at least).

And finally, a few things I would personally like to see:

  • More weapons.
  • More equipment.
  • More character interaction and development.
  • Crew-served weapon deployment capabilities (such as bringing our own MG08). Similarly, being able to use the tank in random battles after getting it (I mean we have it with us at that point, seems kind of silly to not utilize it when we're attacked).
  • More units under my command at once.
  • Sandbags, barbed wire, and other player-placeable defenses.

Keep working on the game. Whether my thoughts mean anything to you is irrelevant to the fact that you have a great foundation for a great game. Keep at it, and don't give up. I look forward to this game's future.

(+1)

Thank you for playing UW!

These are some great in-depth feedback that we're reading together as a team to take in to improve the game.

I can almost say that I agree with all your points, except for the bugs and design choices like MC being a relatively gaint(which will be less so once we have other tall characters).

We have new & accurate 2D sprites being worked by our artist and will gradually add more weapons and features to play with.

Thank you again and please try our future demos and share your thoughts!

Would be really great if you come hang out in our discord server : discord.gg/cckRT5t 

(+1)

Thank you for the kind words regarding my comment. I will certainly be trying future demos and following your progress. Also, I sincerely appreciate the invitation to your Discord channel but I never use Discord. Should that change, however, I'll be sure to stop by and say hi.