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Played some waves and in the playground

I love ragdolls and watching them fly. I like how the roundhouse kick, the flying kick and the jumping kick feel. But man, let me see whats going on in the screen. I barely could see the ragdolls fly before they went too far away from the light and the camera was never close enough to the action. Waves mode can be won by roundhouse kicking alone, but I don't think you are interested in balance at this point. A god mode for testing stuff in wave mode could be fun. Also some non-kick heavy attacks.

This was dumb fun, I had an enjoyable time.

(+1)

Thank you for playing!

It seems there's a lot of variation in how hard it is to see things in the game from person to person or screen to screen, so having some brightness, backlighting and camera behavior settings the player can customize are gonna be a priority for next demo build.