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Part of the issue with a trivia game is that the player can't really learn how to become good at it while they are playing, because they either know the answers or they don't. This game may be received well in niche audiences who have a reason to know the answers, but in general, it would be seen as a game where you make a 1 in 4 guess and get upset when you're wrong 75% of the time.

I think you could consider the first part of that paragraph as a starting point for improving the game. The objective is to get points, and you get points by choosing the right resource given a province. How can the player learn to choose the right resource in-game?