Building up a community benefits you more than tearing it down
Everything worth doing carries risk
Oppression gives you no choice but to resist
Privileging violence as an option creates immoral narratives
Awesome! Are these pretty universal across your games, or is there a particular game you're pointing to?
This is specific to my most recent work, which is the Soft Horizon series. It comes out of the house system and the reasons why the system is the way it is.