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Hey Tomo, I had a chance to try this out. Won't comment on the stuff thats still obviously in development. Character control feels good and very solid. I think it could hold up to some more complicated combat, and some platforming stuff too. It's a solid foundation. I can see your tendency to have lots of little touches, like petting the cat, the respawn chamber thing, the jump animation/sound when you go off a ledge, the visor lighting up when you draw your sword, etc... I like all that a lot, and think following that tendency is good. The character model looks good, don't be discouraged or side-tracked by any comments there. 

Keep it up.