tum tatata tum tatata tum tatata tarara
Great game, great idea! Was nice hearing your voice after such a long time xD
-- what's more, hearing it make the beat and pop in its rhythm
On that note, what I think would sound even more appealling is something like:
- Main loop has a rhythm of 4/4 (or 16/16, 64/64 -- you get the idea)
(so there can be e.g. 64 events per beat, so 256 for the whole loop)
- Weapon procs at some X/256 event(s) of the loop on level one.
- Each speed upgrade changes the event(s) in which the proc occurs
e.g.: procs for pistol (one time per beat on lvl 1, so four times per loop):
- lvl 1: 32/256, 96/256, 160/256, 224/256
- lvl 2: 32, 96, 128, 160, 224
- lvl 3: 32, 96, 128, 160, 192, 224
That way you could control the sound the player hears even further, and maybe ensure that even the higher/highest weapon levels drum along well with the beat.
Oh, hey, Lyr-lyr! `:D
Thanks, that's a pretty interesting idea! If only I knew anything about music, I'm sure that would help with making good sounds or a game more focused on music/rhythm... but perhaps for LudumDare 60! :D
Instead, I was mostly just fooling around, doing random stuff and seeing if something sticks... and then keeping it even if it didn't stick, because who has time for improvements / fixes?! xD