Ooh! I liked the idea of having more Insight-like numbers that cause trouble, so you're always juggling your resources against internal tension rather than against cosmic horror. Which led me to "What about Chtulu Dark but you're a Bioware protagonist."
If it's within your competency, roll your die.
If you've got just the person for the job, roll their Pulse Die.
If the plan is especially risky or complex, roll the Drama Die.
When you challenge someone's drives roll their Pulse die like an Insight check. When someone is unsure of the mission or has their trust challenged, roll Drama like an insight check. If a characters Pulse or the group's Drama die are the highest, as with Insight. When Pulse tops out, that character lays everything they have on the line for their drives--even if it pits them against the group--and then leave. When Drama kicks off, two people go at each other and at least one of them won't be staying with the team.
Ideally the protagonist is controlled by the group s a whole, but it presumably also works with no "protagonist" character or as a one-on-one game. Haven't managed to check yet.
(Edit: too many typos)