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 it's weighted RNG, for instance Merlinus has a slight preference for missile. as for the art its AI generated but I cleaned it up and applied some dithering manually. mostly with the dithering tool found in this https://gmic.eu/

The idea for the shield was that it's a force field, kinda like in Dune, where it blocks bullets but still lets swords through.

Thanks for playing!

What AI generator did you use?

mix of Dall-E and stable diffusion. I would have stuck with Dall-E but ran of of tokens.