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(+2)

Hey, just making a comment for more feedback. I'm glad to see other people posting their feedback as well, but here's mine:

  • Sound is still pretty loud, clearing many lines or clicking a mine is a jumpscare (as well as the loudest part in the music).
  • If you clear a line, and a piece is in mid-air, the center of rotation of the mid-air piece will not be normal. I think this particular bug is not described in ASugraCube's list.
  • Soft dropping and hard dropping are awkward incentives, there's pretty much no incentive to do that at a certain point. Not sure the game eventually speeds up way more - although it definitely feels like the game is 'faster' when you're under pressure on the tetris side.
  • The real thing is, IMO: if you ever have a need to check the Minesweeper part of the board (which is basically every time, besides the time you take to orient any incoming block or if you are stuck on the Minesweeper side), you should probably do that. So incentives to speed up dropping aren't high and I wonder if it would be cool to have bonuses for dropping that impact the board instead of just points.
  • Also a key indicator for which button to hit onscreen to hold would be nice.

Really nice to see the game being updated btw!

(+1)

You're a genius! I've been trying to diagnose what was causing the remaining rotation bug, but I haven't been able to replicate it reliably until now. I'll get a patch for that out soon!

I largely agree with you about the soft and hard drops, though only awarding points is a direct carry over from Tetris. Bonus incentives on the board for fast play is a good idea... I'll have to think on how something like that could be implemented. I'm open to ideas!

The game doesn't actually speed up as you play, though that is on my list of potential features! My only worry is that, once you get to mid-to-late-game Tetris speeds, everything will be moving way too fast to reasonably keep up. Maybe that would be best suited for an optional challenge mode.

(1 edit) (+1)

It was my second bullet point. When I said "clear a line via minesweeper", I meant "clear a line while the piece is midair". But, I see how my wording wasn't very clear.