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I think it's just because the circle is non shaded while the sprites are .  As for the player death, I think just a bigger particle effect would help - currently you kind of see the player disappear (and because of the collision detection sometimes the bullet didn't even officially hit the body) so if you cover it with a bigger "explosion" it might work, or dropping some sort of corpse or skull or something might work too.

Hi! new version uploaded with some of your suggestions. Thank you!

Looking great!