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Step 3 seems like super important. I'm still working my way through some of the game jams folders I have but I think this is something that gives a lot of return on value. Reading also lets you sort the game into "i want to play it" and "i wanted to read it, i'm glad i did, but now i don't want to make a priority out of playing it" as well. 

Can you tell me more about step 5? I only know light magic right now and it's a failing. I can't spend XP to learn dark magic until I find a teacher or at least someone I can convince the GM counts as a teacher.

(+1)

Yeah, step 3 is the most important - getting a feel for what a game is helps you sort it into "I want to play this" or "this was neat to read, but I won't play it" pretty quickly.

and re: step 5 - may I recommend trying to find a correspondence course? not everyone is lucky enough to have the dark forces lurking conveniently nearby to make pacts with