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(+1)

Had a ton of fun with this game. Played through each of the modes and think debt is my favourite. I know you're working on more content and I'm really excited to see what's coming, and I thought I'd leave a couple of QoL suggestions that shouldn't take too much extra work to implement and make the game feel smoother.

- Allow the player character to enter the "order food" menu at the restaurant. This reduces the amount of menus you need to navigate through once you're working out at the gym or junkyard.

- Add a list of non-consumable shop specials. This lets you see if you're missing anything important - it took me a couple of playthroughs to realise you could get the key and lock.

Looking forward to future updates!

Hey! Thanks, glad you liked it!

Right now I'm working on something that will let you set 'fast-travel' points so you click on a button in the sidebar to quickly go to whatever page you set. So that should make it easier to order food after working out.

For the non-consumable specials, I'll consider that. I just haven't thought much about the way store specials work since I was planning on eventually moving a lot of those items to other locations.