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Thank you for playing until the end, and also for the feedback. The final boss has been called too easy by others so I decided to buff it but perhaps I went too far. It's a bit hard to balance something so far into the game. On that note, Ermine reviving is not a bug, that's a trademark Rebel Angel ability. Mosca can learn to do it as well if you unlock the right perk.

A lot of basic gameplay information such as how much damage basic attacks deal or how often you should expect to unlock a perk point is in the HOW book. A lot of people have told me that I need to display more information but I haven't found a good way to do it organically. It's one of my objectives for the next DD because things are only gonna get more complicated. I will consider displaying all the HP/MP bars and such when targets are up. You can already do that by holding down D but perhaps it should be automatic or at least a setting.

I have been thinking about adding more skills to characters since the initial idea behind the perks system was to have subclasses once you have 4 of them but I haven't implemented it yet. However, for the sake of keeping complexity to a reasonable level only boss enemies will have more than 2 active skills and a passive I think.

This is the first time someone has told me they were locked out of the final boss because the dialogue didn't work, thank you for bringing that up to my attention.

Finally, you are the first person to tell me Finnegan has weird legs which is indeed the case and not just a stylistic choice. Although technically you are the second because an anon once compared him to Gondola.