Thank you for the feedback! I'm really glad you were able to overlook our immaturity to try the game anyway.
I totally get you, we went with a strong primary option since all our secondary/special weapons are totally randomized, so you can end up unlucky and have a really terrible one that shoots 1 bullets at 90 degrees to the right which made having a single shot primary weapon pretty annoying.
Past the boss, the global enemy modulate color gets randomized again and it starts with a higher difficulty scaling so you didn't miss too much past that part ;)
Godot is amazing!