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(4 edits)

The look of a Diablo era is what I generally go for, thank you! I'm not so shure about the combat part though. I want to make the game about a player as a single character, but I'm not really shure if I want the same gameplay the Diablo had - you faced hordes of enemies there, which you had to defeat on your own. It gave the game a very heroic feel, something I want to avoid in my game. Not that I'm against the hack and slash gameplay, its just that I feel like a more methodical approach, like turn-based combat, might be able to convey the tension in the game better.