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Wow, so glad I found this game. An absolute beauty!

So many great memories flooding back, like World Class Leaderboard, PGA Tour 1 and 2, VR Golf 99 (Think it was also called Actua Golf) and Links. Love the vibe, the colors, the scenery and little things like the drone, planes, leaderboard, scenery,  boats etc... Adds some nice atmosphere.

As a lifelong golfer and player of golf games, I'd like to add just a few suggestions if you don't mind.

- A few different swing animations, like a 3/4 swing, 1/2 and a 1/4 swing. A full swing from just off the green looks very bizarre and off.

- A button to pull up the scoreboard at any time (or add it to esc menu)

- More outfit combos, customize options (eg: pants for a male golfer)

- An explanation of power for shots. Almost all my shots seem like they don't go as far as they should after doing the power meter math. Or does the rough affect power, and does the sand affect power or accuracy? 

- Landing in some of the rough seems playable, but you get an automatic penalty stroke. The extreme stuff I get, but you can play out of many kinds of rough really with strategic decisions.

- Why the restriction in moving left and right for shot direction? I feel you should be able to shoot in any direction you choose.

- Hoping steam release will have a full club selection? And did you fix auto club selection? It's awkward and a pain to switch clubs every single shot. And maybe with experience and good play, your yardages become farther for driver etc. Would add repeat playability to improve your player's skill and club power etc.

- Green size, shape variety and adding a fringe. They look like they are just plopped in a sea of dark green usually. A few outer rings of fringe or small amounts of fairway / lighter green brought around would be visually more appealing.

- Tournaments (even against a large field of computer opponents), Career or season mode, more elaborate breakdown of your stats etc.

- Scoreboard between holes flashes too quickly. Make that an x button click thru when ready. Also remove the zeroes from unplayed holes, makes it really confusing to figure out where you are on the scorecard.

- Your overall score on the scorecard and main playing screen at all times would be nice too. (-2 or +12 or whatever) Maybe beside name of player

- Could it always be in yards and not feet on the green. 3.55 yards etc.  Or put the feet of the putters max in feet (not yards) too. Weird trying to convert yards to feet on the green.

- On one green (9th hole and 13th hole at Westing Links ) I was 8 yards away on green. Putter goes 7 yards. So technically, it can't even reach the hole?

- 11 yards away ( on fairway - Use wedge that can go 32 yards. I'm 11 yards away. 50% should easily get me there. Side wind. I go about 60% and still end up 11 ft short. Accurate second click too. Doesn't add up and is the only frustrating part of the game.

- Get rid of the cry sound effect (like nails on a chalkboard to me lol) Maybe a grumble or cartoon swearing (ala Home Alone)

- Computer opponents take too long

- Press x to skip the brown pop-up score after draining the ball. Skip when you're up (with brown box again) to speed up play if you prefer to go faster.

Anyways hope that doesn't sound critical. This is a fantastic start and progress in a truly enjoyable game. Excited to see it grow.

Will be buying day 1!

Hi! Thank you, I'm glad you like it.

Thanks for the detailed feedback, this is the kind of information I thrive on. You're not the first to raise a few of these points, so I'd like to reassure you that many of them have already been addressed and updated for the next release. You do bring up some new points however, so I'll make sure to look into them. Just to clarify:

I agree about the animations - however as a solo dev I'm limited to whichever stock animations I can obtain. I agree entirely about the slightly jarring impact of hitting a ball apparently full pelt and having it drop only a few yards. Unfortunately it's not something I can foreseeably do anything about, although if I find a way I will ๐Ÿ˜

The scoreboard can be viewed at any time by holding Tab or Back on the controller. It's missing from the Options graphic, but I'll make sure to add it.

Increased avatar customisation will come later. I'm hoping to add it as a Steam workshop item, so people will be able to add their own, increasing the variety available.

The current release here on itch has slightly broken power values for shots. It also doesn't select a good default club. This has been completely re-done for the next update so that the power bar more intuitively represents a percentage of the club's power. The terrain does affect the shot, I've uploaded a guide to the Steam page which explains how it works - although it's more applicable to the upcoming release rather than the current one. You can read it here.

The restriction on left/right aiming is apparently a much debated topic! There are those who say, justifiably, that in real golf you could hit the ball anywhere you like - however others say that in real golf you wouldn't say 'well the hole is over those trees so I'll just hit it that way' because you don't (or maybe you do?) have a mini map which tells you where the hole lies... so it's a difficult topic to balance. In the upcoming version the direction is still limited, however the angle is much wider. It's also possible to deliberately hook or slice the ball for a further increase in angle if that's a tactic you'd like to employ. It probably sounds a bit weird, I know, but as I get more feedback I'll certainly try to refine it.

The club range is designed to try and best fit the game, rather than reflect an actual set of golf clubs. Similarly to the par values - for instance there are no par 5s simply because the game engine isn't capable of making holes that big. The included range of clubs are enough to play the game tactically enough that it's competitive, without overwhelming players who aren't well experienced with golf. The auto selection is fixed for the next release, and I have vague notions of a 'shop' which allow you to buy different clubs based on experience, although there's no solid plan for that yet. Perhaps based on your and other player's feedback I can refine that idea in the future.

I agree the greens could use some work, if at least visually. It already irks me that many of them have stripes which don't go in the same direction as the fairway ๐Ÿ˜…. I've worked to refine them for the next update (and the update after that which is already being worked on!) so I'll take this under consideration, particularly the transition from fairway to green.

Tournaments and other gameplay modes have been on my list for a long time, but have not been implemented for weird technical reasons involving the layout of the lobby menu ๐Ÿ™„ This will first be addressed as I redesign it to allow for custom courses and course thumbnails to preview the selected course, at which point I hope to add extended gameplay modes as part of the game rule selection that currently covers matchplay/skins/gimme rules etc.

I could possibly make the scoreboard show a little longer, although as I mentioned you can view it at any time with tab / back button. The problem is that in multiplayer games online if someone refuses to acknowledge the scores it holds up the entire game. I'll spend some time trying to find a better solution to this. I'll definitely remove the zeros from unplayed holes - it won't be in the initial Steam release, but certainly in the first update afterwards.

Showing your own score at all time would be nice. I'll try to add this.

Imperial measurements are not what I'm used to, so I have to apologise for any inconsistencies. I'll make sure the putter values and the green values at least match up, and stick with yards rather than feet.

Again, as mentioned, the overall power/aim/distance of clubs have been overhauled, hopefully for the better ๐Ÿ˜„. It's one of the things I've worked hardest on improving.

The sound effects are, as a solo developer, what I can get my hands on ๐Ÿ˜. The voices do vary between avatars, although you can always turn down the voice effects from the options menu (scroll through the selection at the top of the first page, it lets you set the volume for different groups of sounds) - or failing that just delete the sound file from the assets directory. It won' t break the game ๐Ÿ˜

Computer opponents are completely rewritten for the next update. Without getting technical you'll just have to take my word that they're a lot better - although there is a brief overview here.


Thanks for taking the time to provide the feedback! I'm glad you're enjoying what you've played so far. The Steam release / next update is by no means the last, and I try to take in everyone's opinion and balance them as best I can. I hope you enjoy it once it's released!