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Thanks for the video. I admire your perseverance.

You mentioning that collecting the lights does nothing made me remember that I forgot to have the player go back to the level select when beating a level. The game keeps track of them there.

On combining jumping and hooking into a single button: That definitely won't happen. There's already a use for having them separate. Sometimes it's useful to throw the hook early while still holding the jump button. I also want to allow the player to just drop from the hook instead of jump which requires the second button.

I am impressed with my perseverance too. I wanted to make useful video to you, so it is not like I could quit at level 2.

Fair enough about the buttons. I am obviously not good enough at the game to even consider doing those things, which probably made solving some platforming puzzles much harder.