for a game with those graphics i was not expecting it to be so hardcore, it felt like a proper crawler where actual skill in combat is involved instead of just the decision making.
i liked both the graphics and sounds.
it was nice to see that mobs can hurt each other, and for some enemies you can easily use that to your advantage.
while it`s nice that enemies have sight and wont aggro you if they don`t see you, i wished they could also hear me if i`m jumping or running or dashing or doing something loud nearby. it`s really strange that they just stand there with their back facing me while i`m fighting some rat.
did not like the speed lines when running
sounds near the player are extremely loud sometimes, i think some work is needed on the falloff curves.
some rats are more difficult to handle then humanoids, because they are fast and dodge
i`m not sure about the inventory being so small is a good idea. i kinda get what you are trying to do, but i`m jut not sure if it works well with the other dungeon crawling mechanics, like needing to identify items and extremely low weapon durability. those things kinda ask for some inventory management.
guess it could be nice to peek through doors before entering a room and maybe even close them if you ever explore more the `stealth` side of things
i played at 540p on iGPU linux, and there were a lot of graphical artifacts that i tried really hard to learn how they get triggered, but could not be able to reproduce. sometimes it happens and it`s a full-screen effect that makes the game unplayable, so only restarting the game fixes it.
this glitch combined with almost never having a weapon to fight was the reason i only got as far as 1 or 2 rooms after escaping the first dungeon
oh, and i have no idea what the gold is used for