Dev Log#3
Chapter 2 has started off strong. The 100 renders per week goal will be reached. I upgraded some software to make coding a little easier. I have also been building/kit bashing some new environments and several scenes are already in the code. I would have to say assets hunting is the least enjoyable task in game development. hours can be spent with little results.
This chapter has a very cool cameo that I am very excited for people to see. I believe any cameos should be written in a way that progresses the story. Makes them more relatable and memorable.
If you want to come by the QnA tomorrow. Join the Discord!