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Swords Without Master is such fertile ground for hacking! I've heard there's a pretty good Star Wars hack out there but I'd love to see more stuff coming out for it.

I'd also love to see someone hack Trouble for Hire by Nathan Paoletta. It divides traditional GM and setting tasks between players in a really cool, fluid way. 

Not to self promote too hard but I published a hack of The Quiet Year this past year! The Summer Greening: A Blackwood Tale is a game about a society of bold rangers trying to hold themselves together as their forest territory grows weirder and weirder through the seasons. It's not a super innovative hack but it was fun to tweak the kind of story told through the card draws.

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Making Swords Without Master into Star Wars requires basically no work at all. Star Wars is already swords and sorcery with spaceships, so using a swords and sorcery focused system works just fine.

I'm running a space opera game using Swords Without Master right now, and it works really well. Initially, I didn't really change anything except to rename things to sound science fiction-y instead of Conan-like. So your eidolon is now your simulacrum, Naming is called "adding it to your Orbit" etc. 

After playing for a bit, the players didn't like how the Perilous phase worked, so we scrapped it and replaced it with the conflict rules from Misspent Youth and that is great. but I think they'd have been unhappy with the Perilous phase regardless of what genre we were playing in.

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Sounds like a fun hack! I'm familiar with Misspent Youth but I've never had the chance to read or play it. Interesting to think of swapping phase mechanics for something (potentially) more granular though!

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There's a free version of Misspent Youth available from the creator's website, if you're interested in reading it. (I suggest then buying it and the supplement if you like the game.)

Thanks Nick! I think I bought Misspent Youth a few months ago but there's a big ol pile of RPGs I've gotta get through. I'll bump it up the list though!