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(+2)

i was wracking my brain trying to figure out how people were posting these massive scores when the flippers are so anemic they can’t even get the ball to the ramps, much less up them… then i realized that you’ve tied your physics to the frame rate. after adjusting from 100Hz to 60 the game became immensely more playable!

(+2)

There is an update on the way that will keep the physics consistent for all Hz monitors. I am waiting for the guy who wrote the physics engine to release the code! These problems will be resolved soon.

Thanks for playing. That's impressive you worked out it was down to the Hz!

(+1)

it’s a common enough issue, lots of aaa games do this too :) it did however make me wonder how unplayable this game would be at 240Hz…

Deleted 1 year ago

I implemented a fix which I am hoping solves this problem. Can't tell if it actually works though.