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Just finished the game (normal mode), and... definitely a hidden gem.


Most abilities feel great : each one is very useful in its way during combat and easy to pull out, and even though I never seen this keyboard layout, it was actually great! The gravity boots were rarely useful, but it's not like the player didn't already have enough tools at this point.

The game design and style hit me really hard. The rng rooms really feel natural, and the non-rng ones are absolutely beautiful. Especially the last world, I don't know what devs smoked to end up with something so incredible.

All enemies' patterns (I maintain, 100% of them) are really clear, and it rarely took me more than a minute to figure them out. The hardest to understand was the cathedral final boss, but that was because the big crystal wasn't in my field of view when I stun one of the bosses the couple first tries.

It feels like the player is better to do a first run to see where the points of interest are. My first one was really chaotic, and I often found myself skipping areas and bosses only to get back there overpowered.
Although, corrupting the air dash was very strong. This thing really overshadowed the grappling hook and gravity boots, allowing me to fly everywhere with 6-8 energy, so I recommend keeping normal air dash to appreciate the game.


Even though it was definitely my biggest surprise in 2022, I avoided it a few times while scrolling in my Ukraine bundle because to be honest, I was so used to games being unbalanced that when I saw the trailer, I thought it was another one where the player is getting thrown tons of enemies at without much balance.

I think that's a game one must play in order to see how fun it is, and would recommend it to anyone who's into metroidvanias.

Definitely a sick job in that game, thanks so much for putting that in Ukraine Bundle!