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As long as a game is designed within consistent boundaries, it can be a 'good' game.
I didn't think I could enjoy games with random encounters and older design sensibilities in mind, but TJ kept bringing me back until I grapsed the proper risk assessment and item management skills to warily press through areas. The twisting mazes, limited save points, and EXCELLENT battle encounter variety granted a sense of tension and immersion I didn't realize was missing.
The jokes grant great reprieves, too.                                                                               TJ is a grueling, but rewarding run. Excellent shit.