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Im making this game to build a toolset for future projects which will pull in a variety of directions, mostly gameplay-oriented

This particular project: I envision the game as more of a chatroom in the style of club penguin or runescape, just in the first person perspective. I thought this type of game would appeal the most to demoday players and my own friends.

How did you make the controller for this? Whenever I'm trying to make a first person game I always have trouble getting the movement to feel right and I really like how the movement feels in your game. Did you use a controller from the Asset Store?

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i wrote it myself a long time ago. It doesn’t use a rigidbody. the physics are raycast based (capsule casts really) and fires a bunch of those every tick to do the movement. the physics needs a rewrite incidentally it has a lot of degenerate cases where you just fall through the map

The movement code is pretty similar to https://github.com/id-Software/Quake-III-Arena/blob/master/code/game/bg_pmove.c the physics are pretty similar to what I would guess this asset does https://assetstore.unity.com/packages/tools/physics/kinematic-character-controller-99131