I like the art of the cave and the spider, and think it is a unique way of following the "no jumping platformer" rule. One critique I have is that controlling the spider feels clunky, and like you only really have one chance to dodge the robots
I appreciate the feedback. The fast acceleration, slow conclusion of the retraction makes that problem very apparent for the high drones. I wasn’t satisfied with that, but getting the collision working took priority from my limited time.