Ok so now after the high level positive feedback here is a shopping list of fixes I believe are needed. In no particular order. Most of these are technical rather than fundamental.
'Random' special attacks - on Android at least it's really unclear whether, or how, I'm supposed to target these multiple target attacks. Given the description being 'random' targets, I'm surprised that it appears that I need to select a target to commence the special attack. From trial and error that's what it looks like. Like I select one target like a normal attack or single-target attack, then the special attack engages random targets. (Sometimes the same target twice or even three times, which is unexpected and can be frustrating). So this could be clarified better. An issue of explaining the combat UI I guess.
The enemy slowly advances in combat - does this have any effect?
The Guard option seems essentially useless unless you have multiple characters? Even if it wasn't the case that your attack ability exceeds your defend ability, Guard just means you take damage while doing no damage, so it's kind of the same as a "Lose Slowly" option? Still it's in keeping with the game vibe that encourages fearful male/slave behaviour so that's cool. In party combat it's fine.
As mentioned earlier it would be nice to have dialog feedback after combat that actually reflects who did the killing and who took the hits. Filtered through appropriate layers of Femdom arrogance and scorn of course. This could also influence affection/disdain.
It was great to be in combat alongside the Mistresses and see how bad-ass their stats are. I wish I'd seen that before as it really makes them feel scarier and more powerful. Just an idea - the game could begin with a mini combat in which you fight them as a lowly L1 male and are easily subdued. Just to establish how much more physically powerful they are. The artwork and dialogue does a great job of that, but reinforcing that via the game mechanics would not hurt.
A lot of the dialogue options repeat and that damages the immersion in the characters. It is pretty simple to set a binary flag on each dialogue option and turn it off once it's been said. Also, remove the menu item that triggers it. This kind of housekeeping adds polish to the game. Certain phrases will get repeated, that's fine. But even eg the repeated message about being searched could do with being slimmed down after the first time. For messages that are helpful hints, maybe give the option to ask "again", just as long as the game is making it clear it understands this has been asked and answered before.
There are some minor spelling and grammar errors that are slightly intrusive. Ingredients, and Definitely the main examples, and sometimes the wrong preposition. I can proofread all of these if you want to send me the strings file or something.
It would be good to have a key explaining what the different affection state icons mean. I am mostly guessing. It's often unclear if the icon shows her current state, or her *change* in state (friendly to unfriendly). Also, the colour coding on the name, seems to be significant - red blue green grey - what's the significance? (Again I can guess but I hate to have to guess the meaning of a UI feature).
There are some instances of what feels like inconsistent affection state. Eg Astrid gives me a hand job - success due to Endurance - but then won't respond to Talk, saying she is private. While that is a possible personality, it's an odd one, and would probably need more explanation ("just because I wanked you off doesn't mean I trust you with my feelings" or something). I suspect it's a glitch rather than character design?
I love how their responses depend on where they are, their current duties, and who's watching!
The Dismiss Druuna option needs to be on the dialogue with Khadra to trade, not just with the mine exit dialogue. Also, both of those Druuna dialogues - the Khadra one is very hot! - repeat endlessly. The Druuna - Khadra one in particular should only run once. Then simplify into just a glare and "..." etc.
Druuna's dialog when she begins to protect you for the day should be clearer about how to dismiss her. Her saying "leave me here" is too ambiguous- I was trying to bring her back to her start point and mashing the screen there. She should say something like "we will part when you do trading with little mage girl" or something like that. Bearing in mind that having Druuna as companion totally blocks trading or any other interactions with Khadra. Khadra is hot by the way. And very kinky!