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(+4)

Seconded. Lots of these games always just have the protagonist be submissive constantly. It’s up to whoever makes it for sure, but I like it best when this solution is determined by player choice (and even better if the earlier decision making factors into how your character chooses, so it feels built up). That way if two people want a different situation, they can both get the result they wanted. 

(+2)

Ngl, this is how it should be most of the time, I think that determined roles should be only there if it's relevant for the story or the personality of a character.

(+2)

Also, by leaving the choice to the player you can make them both satisfied and more immersed with the story in my opinion