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Pleasantly surprised by this game, there's definetly more thought put into this than expected.

Really like the concept man, different parts can quite change the gameplay.
But the main problem was the enemies that aren't really fun to combat with, they deal serious damage and the only thing you can do is wait for them to turn. This makes "broken" weapons more of a hassle than a challenge.

Good luck on your future games, i think with more tuning and time you can create something really cool