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(+1)

Nice idea. I could see this being re-themed to an astronaut traversing a meteor shower and having to fix the hull plating. I agree it's a little easy. If you wanted to continue working on it, perhaps you could add some monsters that come at you when you get out of the car to minimise the time you can spend fixing things. You could also add more obstacles, some of which do more or less damage.

(+1)

Thanks for the great feedback! I was initially coding the obstacles to have different damage types and speeds/graphics but never ending up implementing them ':) Totally agree with needing more risk v reward when you get out of the car too...