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(6 edits)

Uploading previous progress that I have made.

  

Building Battle System Mechanics


1. Evade

  • Player can evade enemy attacks by pressing the evade button at the right timing.
      
  • Physical attacks are direction sensitive.
    • Right attacks can be evaded by Evading Right.
    • Left attacks can be evaded by Evading Left.
    • Down attacks can be evaded by Jumping.
        
  • Projectile attacks can be evaded with both left and right evade.
    Jumping cannot evade projectile attacks.


Evade Right Attack


  Evade Down Attack
  


Evade Projectile Attack

  

2. Guard

  • Player can guard most enemy attacks by holding down the guard button.
      
    Attacks that can be guarded:
    • All projectile attacks.
    • Left, Right attacks.
      > Down attacks cannot be guarded.    
  • Guard Points will be decreased with every guard collision.
      
  • Guard Points will slowly restore when player is not guarding.
      
  • When Guard Points go below zero, guard will be shattered,
    causing the player to receive damage.

  

Guarding a physical attack.
  

  

Guarding a projectile attack
    


Down attacks cannot be guarded.
  


Guard Break

  

3. Parry

  • A successful parry will fully restore player's guard point.
      
  • Parrying a physical attack will enable player to rush attack the enemy for a limited time.
      
  • Rush attack will fill up the super meter.
      
  • A successful uppercut will also fill up the super meter.


Parry - Physical Attack

    


Parry - Projectile Attack
  

  

4. Counter & Equip Skill

  • Besides of evading, player can counter attack when the enemy glows yellow.
      
  • Countered enemy will be temporarily stunned, making it vulnerable.
      
  • Countering an attack will grant player a tomato, which can be stacked.
    Every single tomato can be used to execute player's equipped skill.
       
  • Getting hit by an enemy attack will cause the player to lose a single tomato.
    • However, getting hit while executing a parry animation will eliminate all stacked tomatoes.

  


  Countering enemy attack
    

  

Using Player's equipped skill

      

  

Losing tomatoes
  

    

5. Stamina

  • Player's stamina is displayed by the yellow number on top of the heart.
      
  • Stamina is decreased when the player fails to land an attack on the enemy.
    • Missing an attack
    • Enemy blocking player's attack
      
  • When stamina is exhausted, player will become tired.
      
  • Tired state disables the ability to guard, and decreases movement speed immensely.
      
  • Evading enemy attacks will restore player's stamina.

  


Missing attacks
  


Enemy blocking attacks
    


Tired player's punches
      


Recovering from tired state
    

5. Super Skill

  • When the super meter is fully charged by successfully parrying enemy attacks,
    Player will be engulfed in a white flame, indicating that the super skill is available to use.
      
  • Super skill will vary depending on the player's equipped super item.



Super meter fully charged
  


Super Skill - Chili