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LUUN.0.215 Update: Animation work and Error UI Updates

Currently I am working on migrating animation work over from Blender into unreal, so I can do animation right in the engine. This should make it significantly faster iterating over animations and making sure things are lining up.

Blender's animation tools are decent; they are tools I've used for probably 12 years or so now, BUT, I've been working with Unreal's Control Rig system and am really blown away how flexible and performant it is. 

Unreal has a bake to rig function that does a really good job at migrating keyframed animations, so I've ported over some of the work done in Blender and am doing the animation tweaks in engine rather than back and forth with Blender. So far, it's worked well although I'm still learning the quirks of the animation systems in UE.

I'm still using Unreal Engine 4.27 at the moment, 5.1 has significantly better animation controls and can't wait to upgrade LUUN to the newest version of Unreal... there are so many improvements. Unfortunately, there are several things I need to solidify before that happens.

World Generation/Loading Bug

I've received reports on problems with world generation and loading, so I've added in game UI screens with better reporting on exactly what the issue is. 

Right now things seem to point to the world generation files not being found after loading in, maybe related to account permission issues? Not sure yet... I've added it to the Trello Tracker so those affected watch that space for updates on the bug.

Fixing this issue is top priority, but I am at a standstill unable to reproduce on my side until I get more info. If you have more info you think can help smash this bug, please submit a report via the in game feedback tool or support email!

Download and check out the free LUUN Demo: https://countsie.itch.io/luun